#ifndef OPENGL_PLANE_H
#define OPENGL_PLANE_H

#include "trianglemesh.h"

namespace ShaderLab {

class Plane : public TriangleMesh {
public:
    Plane(float xsize, float zsize, int xdivs, int zdivs, float smax = 1.0f, float tmax = 1.0f);
};

}

#endif // !COMMOM_PLANE_H
